Search your game
Other Game
Blade and Soul
Buy Gold
Buy PowerLeveling
Buy CDKey
Aion
Aion Gold
Aion PowerLeveling
Aion Card
Aion Classic
Buy Gold
Albion
Albion Gold
Allods Online
Buy Gold
Anarchy
Anarchy Gold
Anarchy Items
Anarchy CDKey
Apex Legends
Buy Gold
ArcheAge
ArcheAge Gold
ArcheAge PowerLeveling
ArcheAge Items
ArcheAge CDKey
ASTA
ASTA Gold
Atlantica
Atlantica Gold
Atlantica PowerLeveling
Atlantica Items
Nexon Cash Code
Aura Kingdom
Buy Gold
Buy Items
Black Desert
Buy Gold
Bless Global
Buy Gold
Bless Online
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Unleashed
Buy Gold
Borderlands 3
Buy Gold
C9: Golden Continent
Buy Gold
Cabal
Cabal Gold
Cabal PowerLeveling
Cabal Cash
Cronous Online
Buy Gold
Buy Items
CSGO
CSGO Items
Dark and Darker
Buy Gold
DC Universe Online
Buy Gold
Dekaron
Dekaron Gold
Diablo 4
Diablo 4 Gold
Diablo 4 PowerLeveling
Diablo 4 Items
Dofus Touch
Buy Gold
Dragomon Hunter
Buy Gold
Dragon's Prophet
Buy Gold
Buy Items
Buy CDKey
Dream Of Mirror Online
Buy Gold
Dungeon Fighter Online
Buy Gold
Buy PowerLeveling
Eden Eternal
Buy Gold
ELOA
ELOA Gold
ELSword
ELSword Gold
Escape from Tarkov
Buy Gold
Eve
Eve Gold
Eve Time Card
EverQuest
EverQuest Items
EverQuest Krono
EverQuestII
Buy Gold
Buy Items
EverQuestII Krono
FFXI
FFXI Gold
FFXI CDKey
FFXIV
FFXIV Gold
Fiesta
Fiesta Gold
Flyff
Flyff Gold
Flyff Universe
Buy Gold
Buy Items
Forza Horizon 3
Buy Gold
Forza Horizon 3
Buy Gold
GrandFantasia
Buy Gold
Guild Wars
Guild Wars Gold
Guild Wars Items
Guild Wars 2
Buy Gold
Buy PowerLeveling
Buy CDKey
Hero Plus
Hero Plus Gold
Karma Koin Card
Buy Card
Knight
Knight Gold
Last Epoch
Last Epoch Gold
LastChaos
LastChaos Gold
Lineage 2M
Lineage 2M Gold
Lost Ark
Lost Ark Gold
Lost Continent
Buy Gold
Buy Items
Lotro
Lotro Gold
Lotro PowerLeveling
MapleStory Worlds
Buy Gold
Marvel Heroes Omega
Buy Items
Metin2
Metin2 Gold
MIR M
MIR M Gold
MIR4
MIR4 Gold
Mortal online 2
Buy Gold
MU Legend
MU Legend Gold
Myth of Empires
Buy Gold
NeverWinter Online
Buy Gold
New World
New World Gold
New World PowerLeveling
Night Crows
Buy Gold
NosTale
NosTale Gold
Onigiri
Onigiri Gold
Palworld
Palworld Gold
Palworld Items
Phantasy Star Online 2
Buy Gold
Pirate101
Pirate101 Gold
Pirate101 Items
PlayerUnknown's Battlegrounds
Buy Items
Ragnarok
Ragnarok Gold
Ragnarok Items
Ragnarok M
Ragnarok M Gold
Ragnarok Transcendence
Buy Gold
Ragnarok2
Ragnarok2 Gold
Rappelz
Rappelz Gold
Rappelz Items
Ravendawn
Ravendawn Gold
ROM: Remember Of Majesty
Buy Gold
Rose
Rose Gold
Shaiya
Shaiya Gold
Shaiya PowerLeveling
Shaiya Items
Aeria Points
SilkRoad
SilkRoad Gold
SilkRoad Items
Silkroad Silk
SilkRoad R
SilkRoad R Gold
SilkRoad R CDKey
Skull and Bones
Buy Gold
SoulSaver
SoulSaver Gold
Soulworker
Soulworker Gold
Star Citizen
Buy Gold
Star Wars: The Old Republic
Buy Gold
Buy PowerLeveling
Buy Time Card
Star_Trek
Star_Trek Gold
Swords of Legends Online
Buy Gold
Temtem
Temtem Gold
The Elder Scrolls Online
Buy Gold
Buy PowerLeveling
Buy CDKey
The Secret World
Buy Gold
Buy CDKey
Tibia
Tibia Gold
Toram Online
Buy Gold
Torchlight Infinite
Buy Gold
Trove
Trove Gold
Trove CDKey
Uncharted Waters Online
Buy Gold
Undecember
Undecember Gold
V4
V4 Gold
Vindictus
Vindictus Gold
Vindictus PowerLeveling
Vindictus Items
Nexon Cash Code
Wakfu
Wakfu Gold
Wildstar
Wildstar Gold
Wildstar PowerLeveling
Wildstar CDKey
Wizard101
Wizard101 Gold
Wizard101 Items
Yu-Gi-Oh! Duel Links
Duel Links Accounts
Home » Site News » Building a Tutorial for Spe...

Building a Tutorial for Spellborn

Tags :     

Recently a developer blog was released on the official website of The Chronicles of Spellborn to show you the efforts and philosophy behind the game's new tutorial.

The details are as below:

In the last post (Easy to learn...hard to master) we explained how assumptions have caused problems in experiencing Spellborn. We assumed that controls (2 hands simultaneously) and game play (dodging, agile movement) would come naturally to people.

When designing the tutorial, our first focus was that "the enjoyment of Spellborn stands or falls with the players understanding of the combat system."

click here for full image

With that in mind, the tutorial had to be quick for people who already know the basics, without sacrificing these basics. And that's why we start at the beginning:
WASD for movement, and simultaneously using the mouse to look around and aim.
This is logical for anyone who has ever played a first person game. But for those that have not and even though it is just a minor adjustment, we still need to explain it.

So Spellborn's tutorial slowly lets people use what they learn to advance. First we tell them to use a key to move, then we show them a target and ask them to move into it.

In following that route we ran into something else. Explaining "everything" would keep people locked in a tutorial for hours and we don't want that for the players. After all, you bought a game, not a schoolbook.

So how do we get essential information across, yet at the same time, don't hold advancement for those people that simply already know everything?

That is why the tutorial works on three separate layers.

 

 

The tutorial is just a first step in helping players understand what the game has to offer, which is quite a lot more than it seems to have at first glance. The tutorial doesn't even cover all the advanced concepts. Such as fighting a group of enemy humanoids, where the mages will run away and communicating with their buddies, thus their buddies moving between you and their support mages. That sort of group behavior is quite unique in MMORPG and makes our enemies more unpredictable. But in a tutorial it would be too much information already, plus, you can deal with them if you know the basics.

We also don't explain more advanced concepts, like all the enemies having a skill deck, with cooldowns and ranges. We also don't explain how to dodge in real time the attacks of the enemy.
Why? Because if you cannot get past the first hurdle there's no point in adding even more confusion with additional complex information. This would only make it more tedious.

We hope this new Tutorial will help overcoming that first hurdle more easily for all newcomers! Rest assured we will continue to add more tools for you players to have an even better experience of The Chronicles of Spellborn.
 

click here for full image

 

click here for full image

The most direct layer is the white glowing targets that appear. Especially during the first part, all that players have to do is move from one target to the next, in their own pace. If a player has already done the tutorial, they can quickly go through it, skipping all the text, as reaching a target is enough to go on.

The second layer of information is the white text above a players head, it will give them the controls they need to use to reach the next target.

And the third layer is tutorial windows. They contain more detailed explanation and the keys that correspond to what is going on. If players take it slowly, that is where the meaty part of the information is. We thus still leave it up to the player to learn, or rush if they want to.

The tutorial thus covers the basics needed for playing through Spellborn's first few levels of advancement:

Movement
Looking / Aiming
Interaction
Questing
Fighting

This will occupy new players for a good 15 to 30 minutes already. But speed rushing it, it can be done in less than five.

Every thing learned is then immediately tested in a playful manner.
When you have learned how to aim, we ask you to destroy crates, one of which hangs from a rope above the players head. The tutorial is of course setup in a way that even if people have difficulty understanding everything they can still advance. If people forget to use the bow, they can still jump on top of several crates and hit the hanging crate with a sword.


When you have progressed through the basics, we reward players with a level-up and they progress onto the main deck of the shardship. There the basics are known, and we give people the kind of quests they can expect on Hawksmouth where they will eventually go. Of course, things get a bit more "interesting" than the so-called killing ten crates. However we used crates (as opposed to rats) because we figured that having to learn how to aim and move, these biting targets was just a little too much extra stress to deal with. But there will be rats soon enough.
 

click here for full image