The Secret World : The Two Lures
There are two lures for MMO gamers everywhere: The lure of being a godlike power in a given world and the lure to be just an Average Joe who happened on greatness. We take a look at why these are important with particular regard to The Secret World. Read on before heading to the comments.
Sure, I never actually get far enough in my play to actually experience most the new content (I have some weird unresolved latency issues that make area transitions a pain in the butt), but whenever there’s some new perk or quality of life addition, I come back, I chat with people, and I just run around killing whatever’s evil enough to be in reach with gleeful abandon.
One of the main reasons why I keep coming back to TSW is the fact that it’s one of the few MMOs that comes closest to being my favorite personal escape.
There are two lures for MMO gamers everywhere: The lure of being a godlike power in a given world and the lure to be just an Average Joe who happened on greatness. We take a look at why these are important with particular regard to The Secret World. Read on before heading to the comments.
Sure, I never actually get far enough in my play to actually experience most the new content (I have some weird unresolved latency issues that make area transitions a pain in the butt), but whenever there’s some new perk or quality of life addition, I come back, I chat with people, and I just run around killing whatever’s evil enough to be in reach with gleeful abandon.
One of the main reasons why I keep coming back to TSW is the fact that it’s one of the few MMOs that comes closest to being my favorite personal escape.