Wow gold players still can't decouple from it is directions.
It's almost a zen thing with the quest guys at this point, where it's a [matter of] "Do this quest without any text." Just blindfolded. "Do this quest, and let's see if I even know what's going on. Create something. What's going on? Can I tell if I'm entering this room or entering a point of interest? What am I looking at? What is happening?"I think that's improved our design vastly over the years. Of course, we're still going to have text, but we're not dependent on it. As we advance our technology, too, with quest map [points of interest] and things like that, we'll become less dependant on it. Because right now, what we use it for is as a means of direction.Certainly, we will provide story and lore when we can, but we want to provide that in the actual act of doing the quest. The one thing wow gold players still can't decouple from it is directions -- where do you go? But we're getting there.That's certainly something MMOs struggle with -- are people going to bother with the text? It seems like with Cataclysm, that's got to be almost the whole point of the expansion almost. A huge part of the experience as the player is seeing how everything has changed. Can you talk about any design tools or methods you use to strive for that?Absolutely. It's actually interesting.That was it.Case closed, right? There was this bug, we couldn't solve the problem, and one of our programmers -- a brilliant guy -- implemented this system.