WonderKing Guides: 3rd Class Advancement
You have also tried to keep the skills (WonderKing zed) as balanced and diversified as possible, and have given each class a total of six skills with a mix of active buffs, passive buffs, debuffs, and active skills. It contains highlights of each class in WonderKing PvP. You could try to keep it, so that each class cannot 1-hit KO another, because that would make PvP too boring. You should have made notes for each skill and stuff. Hopefully, you have done a good job at balancing the skills, but feedback would be good. When you say ultimate skill, it just means the skill that is the most devastating, but also has the most drawbacks.
Juggernaut continuing with the sacrifice defense for offense setup of Berzerkers, you have made it so that Juggernauts sacrifice even more to obtain ridiculous amounts of damage. Hitrate, health, and even defense are dropped to obtain huge amounts of burst damage or one-hit skills that deal a lot of damage. PvP-wise, Juggernauts are middle-tier. With Breath of Blind and Chimera Fury up, they can virtually reduce a Raider, Necromancer, Knightstalker, Beast-Keeper, or Sharpshooter down to nothing with Ashes of the Dragon if their attack hits.
Burning Blood - For the duration of this buff, health points are used in stead of mana points for all skills. Moderate duration.
Breathe of Chimera - When cast the Juggernaut lights himself or herself afire, offering her or him boost to physical damage and fire elemental boost. However, for the duration of this hitrate, buff and defense are moderately reduced. Every 5 seconds, health is taken away from the Juggernaut. Moderate duration, moderate cool down, fast cast-time, moderate mana cost. By the way, if you want to buy professional WonderKing gold, please go to our site and have a look, we have enough stock anytime.