With wow gold player-versus-player objectives scattered throughout each Outland zone.
There's also a new, player-versus-player zone in the center of the Northrend continent, called Lake Wintergrasp.Though the previous expansion took baby-steps in this direction, with wow gold player-versus-player objectives scattered throughout each Outland zone, this time Blizzard is doubling down with a more serious commitment to the idea.To all this is added the first new character class since the game's launch in 2004 - the Death Knight. In a departure from previous classes, the Death Knight begins at Level 55 instead of Level 1, eliminating days of low-level busywork. In play, it's a cross between a warlock and a warrior - using dark magic and necromancy to summon zombies and plagues as aides in battle, but fundamentally a blade-wielding melee class. Rolling a Death Knight unlocks one of the expansion's most intriguing storylines, in which you begin as a lackey for the Lich King himself, seemingly bound in service to the undead army.Still, Lich King is not without its flaws. Play a few hours and you'll quickly see the core gameplay isn't substantially different from what it's been all along. The combat system is still the old model of activating various skill buttons in the appropriate sequence. As always, Blizzard's approach is low-risk and evolutionary, not exciting or original. Lich King lacks some of the bolder innovations you'll see in other online RPGs -- such as Warhammer Online deeper integration of player-versus-player combat into the quest system, or Lord of the Rings Online emphasis on creating a narrative experience to rival single-player RPGs.Also, Lich King is somewhat indifferent to new players.