Warrior Skills Analysis in WonderKing
So now no open pvp before, plus this true, and Invincible is not added, just a waste of points, another boss fight useless, even though 4 boss fight is not invincible but can be stunning free, boss faint skills can be ignored and finally transfer the skills in WonderKing to take their hands two weapons attack power increase (novice skills, enhanced version of) the expense of defense, increase attack. WonderKing zed and WonderKing gold service are served in our website, you can buy them at lowest price as you need, and our customer service is also the best. Please place an order at any time.
At 260 seconds to fill up 16% attack 10% reduction in cooling time of 210 seconds looks like defense is screaming on, can be stunning monster roaring, feel to be increased and also the last group of offensive skill in the 225% increase attack twice, cooling time 7 2 seconds to switch the order of plus points and 8? 192,020 first added to the cooling time of 9 seconds a few levels because forgot the duration of 19 and 20 is more than 20 seconds so it saves 2 skill points.
2 turn 10 before the skill is a skill point of consumption, after consumption of 10 plus two skills had no bad comments, was not going to increase, or the last increase this skill today added two points, feel general, attacks are not very high, hit the monster the monster will be about the first two third grade 118% 114% increase over the thus estimated at about 220%, and group attack skills that compared it to similar attack, but only one attack Therefore, also the last to be increased when the first increase or 80 additional points. 3 did not turn out because we do not know two points in the end the number of skills transfer, if the two turn to fill up all the skills to go to 133, they still do not add to the first.