Theory behind the Build in 2moons
The point of this guide is not to build the best PVP hunter. Or the best PK hunter. Or the best PVE hunter. It is a guide that will allow you to excel at all 3, but not be the best at any of them. You will be a valued dungeon party member, able to defend yourself when people try to pk you for your leveling 2moons gold spot, and able to put on a good show in pvp.
It is not possible to build a hunter that is the BEST at all 3 of these areas of the game. If you want to be the best in PVP, PVE or PK, this guide is not for you. If you want to have fun leveling and do so in a way that when you get into the dungeons of Crespo, and Crevice, and the FE/FW/1L/2L of Python, this guide can help make your character the best it can be.
When you first start out, you will be using a bow to level 2moon dil from level 1 until 15, when you get your first AOE, Rolling Attack, a dagger skill. At level 15 you will turn from primarily a bow hunter into primarily a dagger hunter. What does this mean for you? It means the most powerful AOEs in the early game. It means that from an early level you will be the most powerful melee character in the game. This sounds strange that a hunter would be a melee character.
But it is true at the early to mid levels. You will be the queen of pvp from level 32 to level 60. No class should beat you in either PK or PVP and due to the massive AOEs you can PK entire parties at or around your own level cheap 2Moons gold. You are the ultimate soloer. The ultimate damage delaer in AOE parties. In other words, you rock.