The endurance drop is more of a speed bump than a handicap in the online game
Tip: Inferno + a herding tank are a sick, sick combination.
Tip: See ‘jousting’ backs a ways about how super-jump + inferno work really nice. If you can keep stealth, combat jumping, and haste going all at once, you’ve got an 18.5% Dofus kamas defense vs. everything. Not bad at all.
Level 33: Slots: Inferno [2], Inferno [3], Inferno [4]
At this point having 4 damage slots in inferno is pretty nice. With buildup and aim you basically cap damage and have 95% accuracy vs. all targets. It’ll still recharge slow.
Level 34: Slots: Inferno [5], Inferno [6], Haste [6]
Drop two recharge slots in inferno. There, you’re doing max damage and it comes back quicker. A thing of beauty, those short breaks in haste are probably getting annoying now, so this’ll fix that. Inferno is your 5th 6-slotted attack.
Level 35: Power Boost
I hated this power when I took it. Just didn’t do enough until 38 and total focus.
Inferno recharges slowly, so you can’t use it all the time. You shouldn’t want to anyway; fireball + fire breath will handle most situations and not cost you the ginormous handicap afterwards.
If you have an empathy or kinetic defender on board, the endurance drop is more of a speed bump than a handicap. Conserve power also helps a great deal if you have an endurance inspiration (and you should).