The core is keeping as much distance as possible
Hunter Basics: The hunter class is a pure ranged fighter, but there is more tera gold too it than just standing in one spot and using auto-shot. A hunter needs to juggle shots and stings, manage his pet and watch his threat and mana all at once.
The core of ranged fighting is keeping as much distance as possible between yourself and your enemy. If they get too close to you they will be inside your ranged weapons dead zone and you won't be able to shoot them.
So a successful hunter needs to be very mobile and can't stand in one spot firing like other ranged classes.
Aspects: Aspects are small buffs cast by the hunter. Most of them can only be used by the hunter, but some will affect your party as well. Each aspect is designed to be used with a specific play style.
Immobilizing traps are a lot more useful though because they can help keep a distance between you and your enemy. If you are doing lots of ranged damage you would want to use Aspect of the Hawk for the extra attack power.
But if you were going up against a monster that does nature damage you would want to use Aspect of the Wild to increase your parties’ nature resistance. You can only have one aspect up at a time and they last until you die or put another one up.