The Contribution Points in Twelvesky2
It is a faction on faction, PKing your own faction just cause drama, plus if you need some intense pvp, at level (12sky2 Gold) 90, you can pretty much raid your opposing faction; all the maps are connected at a base where it is Factional PvP all the time. Guilds just give you titles, you level (twelve sky2 Gold) guilds to expand guild notice, flags in the future, that's it. The fail rate isn't as high as you would think. Just need to spam a lot of mats, which can easily be farmed on bosses that spawn in 5's. The interface is quite buggy, but yet very simple.
Partying is essential in Twelvesky2, a full party gains you 50% extra xp, that is all there is to it combine that with an xp event and pot and you are good to go. There are plenty of maps to explore, but most of them consist of a tree here and there, a rock here and there. Dungeons that are instanced, that go round and round. Game play as said before is lacking, like we said nothing more to do but grind and go to war every hour. Skills are very limited, and it gets dull really quick. We are and have been using the same skills for over 65 levels now, spamming one or the other. Also a difference from TS series over the games where you have trillion of skills.