The Class of Knaves in WonderKing
Knaves are a melee class in WonderKing. Knave need to be given more buffs. So far we only have 2, Counter attack and Poison Blade. They deserve more HP (WonderKing zed) then what they get. High evasion doesn't really help much when fighting bosses. Meaning moro, and domar can kill you in one hit, and shouldn't be killed in one hit in a Pvp by a level 38 Warrior, a lv. 49 Ninja, or a lv. 55 Archer.
The amount of critical given with luck needs to rise. Knaves are suppose to glory themselves in high critical. Yet have 53 critical and out of 50 attacks, only 5 were critical. The attack behind the knaves has to be increased significantly. Not saying they need to hit as hard as a warrior but here is an example. When was level (WonderKing gold) 70. All the other classes hit at 1000 damage, while was still hitting at 500-600.
Counter Attack is over all useless, and Poision blade is lack luster at best. Poison blade does not last long and the cool down is very long and it does not affect bosses.
Knaves are useless when it comes to parties or fighting a boss. Mean a Knave can do damage, but there is nothing a knave offers to the party at all. Beserkers have War Cry. Macigans have all their fancy buffs. Knaves have zip. All the other buffless classes do more damage; therefore they are worth more then a Knave.