Something about Maximum Damage in Maplestory
After level Maple Story mesos 35, Magicians begin to show their powerful magic potential, a decent damage range with non-elemental skills, their elemental skills dealing massive damage to opposing elemental monsters with the added boost of Meditation. Skills such as MP Eater and Meditation give the mage a boost in recovery and power, respectively, and are unbelievably helpful later on. Mages start to show their full potential from level 70, and rise through the ranks all the way beyond level 120.
Dragon Knights are such an irony. Unleashing their fury with terrific area of effect attacks, which none but the Dragon Knights can oppose with ease. Their damage is superb, but similar to Magicians, except that their skills consume HP Maple mesos, they actually depend on clerics and priests, a type of magician, to train effectively. If only the brawler skill MP recovery, not the magician's type, was a party skill, so mages do not have to worry about Genesis/Ice Field/Meteor.
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