Since that time tons of partner versions have opened up around the world.
This may end up being a long wall of text that will be part rant and part insight as to what is happening and what we hope to do about it. Any feedback you have is welcome, especially if there are points here that are not clear.
Ragnarok Online has been Gravity's Baby since 2002 when it went pay 2 play in Korea. Since that time tons of partner versions have opened up around the world. iRO was one of the first non kRO versions around, and we had a great time in open Beta period when there weren't even 2nd classes in existance. Since 2002 the game has greatly expanded and changed. New classes, new systems, new ways of competing, all have been introduced, and along the way the community outlook has changed. Looking back at materials such as loading screens, fansites and even our own little collection of screenshots it is easy to see that the feelings in the game are different. The reasons for that are probably as diverse as the people having them but I know competition, long time of playing, real life, getting older and even how we service Ragnarok probably factor highly into the joy in the community.