Silkroad:A Simple Cleric Guide
So you have decided to play a cleric, great you have chosen the most sought after class in the Silkroad when it comes to party play. Now the first thing you must decide upon is what armour you use. Here you have two choices, Light armour or Robe. By the way if you are searching for cheaper Silkroad gold and professional Silkroad online gold service online, you can visit our site, we are a reliable gold service company, and you can trust us! Just place an order. We can provide you with the best service which makes you greatly satisfied!
Light Armour: it offers more (physical) defence, and as such it is likely you last longer in it. It also unlocks some additional self buffage of your defences in your spells (the charity line). Light armour is a good choice for those who are either new to the party work, healing etc. And do not have a good understanding of how aggro works. Or if you plan to do a lot of solo play, where you will be taking hits yourself. The down side to light armour is that you will loose some mana or rather you gain mana through wearing robes.
Robes: Robes lack the defence that you get from physical armour, however apart from looking better they also unlock some spells effects that reduce the mana cost of your abilities (Faith). The additional mana saved may not be much, but that extra heal you can get off May save you and your party. If you feel confident in your own abilities, and or you know you will be working with a good tank (a warrior who understand taunt) then Robe is the choice for you. So you have chosen what armour to use now to decide your build. Personally feel clerics should be full int.