Knight Priests Starts And Skills
There are a few more common types of priests: buffer/ healer and debuffer healer and buffer/ healer/ debuffer and healer debuffer. For a buffer/healer, you could make a tank, wearing chitin with high hp and def. For a tank, put enough into int so you can wear at least chitin +7, enough into str so you can wear a good shield. You may usually say that 100 str is enough, and the rest into hp. You can fool around with this too by adding int if you want more mana or str if you want to use a hard hitting weapon (knight gold).
Priests are probably the most versatile of all classes because you can do so many different things with them. You can always fool around with the stats too. For example, a priest that can only wear full plate armor but has 120 points (into hp would still be very strong. The buffer/ healer is most common for a battle priest. This way, you can take hits, heal a good bit, and use small debuffs in Knight. Usually, there are 3 points put into debuff and the rest is distributed normally.
For a debuffer/healer, making either a battle priest that all stat points into str With no buffs, you'll probably want to just kill the enemy, and with debuffing, a battle priest can hit even harder than usual. You could also make a tank so you can debuff people which allow your party members to kill the enemy, while still taking a few hits. Either way, you can also rezz people, making you very popular.
The healer/debuffer is usually made with a set purpose or switched to at level 60 (Knight Online Noah). What I mean by a set purpose is that full healers are made to be a part of something. If your clan needs a good healer in colony zone, you could make one. If a level 6x warrior wants to farm Dark Mares, you could kill them with just 2 ppl. Or, a full healer is good at level 60, because not only do they have the full party heal, but they can also make potions and sell them for a ton of money.