K/D Ratios on Casters in Age of Conan
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Caster k/d ratios are meaningless because their combos generally require the application and reapplication of dots, nukes to a p/mob making it much more likely they will score the killing blow in group encounters. In addition, many players (aoc gold) are adept at hiding and not being noticed, allowing them to continue to dot as many people as possible. If FC changed the way kills are recorded, much like they dole out pxp, so that the person doing the most dmg gets the point, most caster k/ds will go down.
Regardless of this, many players seem oblivious to the concept that mages are the dps classes, and in exchange for this power, they are glass canons. The same concept applies to the hox or the sin that both wears cloth armour and does sickening amounts of dmg. The argument would be more properly framed as; ranged dps gets better k/d ratios than melee oriented classes. The skill to inflict copious amounts of dmg is not sufficiently different between the archtypes. Which again, is a falsehood given good conqs, dts and guardians can often walk out of a mini with 10kills 0deaths or better.
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