It's All About The Visuals
For a game released in 2007, 2Moons still has a certain amount of visual charm and flair. While it isn't exactly EverQuest 2, or even World of Warcraft for that matter, it still has the ability to raise an eyebrow or two in certain areas. Hubs and Hunting Zones, while a tad generic, are rendered with a modicum of creative beauty and on the whole satisfy the visual player in all of us. One element worthy of honorable mention is the animation within the game; Combat is a spectacle to behold as your attacks knock back enemies with finesse of swordsmanship and sorcery rather than simply being an uninspired and tired affair of generic sword swings and thunder bolts.
The style of the game is very much Eastern in influence, hubs are fortress looking affairs with floating architecture and medieval generic surroundings. Of course comparisons with games such as Mir, and even for that matter Aion, can be made and this really subtracts from the overall feel of 2Moons. At times it can feel like any other Eastern grinder as individuality in the visuals rarely occurs. All of this aside however, 2Moons is a nice looking game and most importantly scales well to suit less powerful machines. As I spend my time between a PC with power of Optimus Prime on speed and a laptop with a questionable work ethic, 2Moons delivers itself graciously on both machines offering reasonable frame rates and visuals.