I know wow gold game people dread a return to Burning Crusade heroic instances.
This got me thinking, this leaves very few stats stackable for us. Stamina, Strength, Dodge and Parry. I'm tanking since EU launch, my druid was a pincushion from "Ursal the Mauler" to BT. Then I switch to DK at Wotlk launch and cleared all content available back then. After that I levelled up my druid and did the same just for it. Now I'm a prot warrior, went through ToC and waiting for my turn in ICC - meantime I'm leveling new feral druid.again, I guess you could say that"tanking is just what I do".I think it's kind of curious that tanking has devolved to the point where your greatest concern is how to hold threat on 5 different mobs as you smash your way through the now not-so-aptly-named 'heroic' instances. Blizzard may be taking the wrong approach to tanking -- I know wow gold game people dread a return to Burning Crusade heroic instances, but perhaps a return to instances with more difficult and complicated trash that required crowd control, but with less trash to clear might spice up the wow gold game a little bit. so why not do away with the long and boring but unchallenging heroic instances? They're the only place that AoE threat is even an issue, any raid is going to have Rogues for Tricks of the Trade which paired with Fan of Knives is a simple solution to any AoE aggro issues. Just some food for thought.Seeing as things are panning out - not really. Removing defence, simplifying stats and dumbing down mechanics will increase the number of tanks in a very synthetic way. I'm afraid most experienced tanks will leave/switch roles cause those changes will just make tanking very boring. So yeah, more "tanks", but less people who actually know how to do that. It will definitively shorten the cues, but at the same time, success rate will go way down.