HoG feels like the spell that warlocks have been searching for all this time in WoW gold.
Warlocks are excessively lucky at this point in the game. Away from all the pure classes, most generally only have two of their three specs considered "viable" (though I use the term loosely) for raiding. Warlocks are distinctive in that regard. You do still see all three warlock specs raiding, and all three specs actually don't have that large of the DPS difference between them. Affliction in 4.1 may simulate as being the highest, but a better-played destruction or even demonology warlock will still out-DPS affliction. I like to think that this versatility is simply for the reason that warlocks are better people, but who understands the real reason why warlocks have strike that sweet spot Blizzard has been looking for?There is one gripe that I have about actually playing as demonology, and it is this: Hand of Gul'dan is a excellent spell. I adore it, I actually do. It's neat, it's interesting, and it's special -- the perfect spell for demonology to have. HoG feels like the spell that warlocks have been searching for all this time in WoW gold, for the reason that it's a way for us to straight influence the damage of our demons inside a way that isn't a simple, click, and put them on auto-attack. For all of the glory that is HoG, it is also a highly problematic spell.HoG isn't your standard debuff ability, like many other abilities -- you do simply cast it at a target and retain the impact rolling, but there are some differences.