Search your game
Other Game
Blade and Soul
Buy Gold
Buy PowerLeveling
Buy CDKey
Aion
Aion Gold
Aion PowerLeveling
Aion Card
Aion Classic
Buy Gold
Albion
Albion Gold
Allods Online
Buy Gold
Anarchy
Anarchy Gold
Anarchy Items
Anarchy CDKey
Apex Legends
Buy Gold
ArcheAge
ArcheAge Gold
ArcheAge PowerLeveling
ArcheAge Items
ArcheAge CDKey
ASTA
ASTA Gold
Atlantica
Atlantica Gold
Atlantica PowerLeveling
Atlantica Items
Nexon Cash Code
Aura Kingdom
Buy Gold
Buy Items
Black Desert
Buy Gold
Bless Global
Buy Gold
Bless Online
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Unleashed
Buy Gold
Borderlands 3
Buy Gold
C9: Golden Continent
Buy Gold
Cabal
Cabal Gold
Cabal PowerLeveling
Cabal Cash
Cronous Online
Buy Gold
Buy Items
CSGO
CSGO Items
Dark and Darker
Buy Gold
DC Universe Online
Buy Gold
Dekaron
Dekaron Gold
Diablo 4
Diablo 4 Gold
Diablo 4 PowerLeveling
Diablo 4 Items
Dofus Touch
Buy Gold
Dragomon Hunter
Buy Gold
Dragon's Prophet
Buy Gold
Buy Items
Buy CDKey
Dream Of Mirror Online
Buy Gold
Dungeon Fighter Online
Buy Gold
Buy PowerLeveling
Eden Eternal
Buy Gold
ELOA
ELOA Gold
ELSword
ELSword Gold
Escape from Tarkov
Buy Gold
Eve
Eve Gold
Eve Time Card
EverQuest
EverQuest Items
EverQuest Krono
EverQuestII
Buy Gold
Buy Items
EverQuestII Krono
FFXI
FFXI Gold
FFXI CDKey
FFXIV
FFXIV Gold
Fiesta
Fiesta Gold
Flyff
Flyff Gold
Flyff Universe
Buy Gold
Buy Items
Forza Horizon 3
Buy Gold
Forza Horizon 3
Buy Gold
GrandFantasia
Buy Gold
Guild Wars
Guild Wars Gold
Guild Wars Items
Guild Wars 2
Buy Gold
Buy PowerLeveling
Buy CDKey
Hero Plus
Hero Plus Gold
Karma Koin Card
Buy Card
Knight
Knight Gold
Last Epoch
Last Epoch Gold
LastChaos
LastChaos Gold
Lineage 2M
Lineage 2M Gold
Lost Ark
Lost Ark Gold
Lost Continent
Buy Gold
Buy Items
Lotro
Lotro Gold
Lotro PowerLeveling
MapleStory Worlds
Buy Gold
Marvel Heroes Omega
Buy Items
Metin2
Metin2 Gold
MIR M
MIR M Gold
MIR4
MIR4 Gold
Mortal online 2
Buy Gold
MU Legend
MU Legend Gold
Myth of Empires
Buy Gold
NeverWinter Online
Buy Gold
New World
New World Gold
New World PowerLeveling
Night Crows
Buy Gold
NosTale
NosTale Gold
Onigiri
Onigiri Gold
Palworld
Palworld Gold
Palworld Items
Phantasy Star Online 2
Buy Gold
Pirate101
Pirate101 Gold
Pirate101 Items
PlayerUnknown's Battlegrounds
Buy Items
Ragnarok
Ragnarok Gold
Ragnarok Items
Ragnarok M
Ragnarok M Gold
Ragnarok Transcendence
Buy Gold
Ragnarok2
Ragnarok2 Gold
Rappelz
Rappelz Gold
Rappelz Items
Ravendawn
Ravendawn Gold
ROM: Remember Of Majesty
Buy Gold
Rose
Rose Gold
Shaiya
Shaiya Gold
Shaiya PowerLeveling
Shaiya Items
Aeria Points
SilkRoad
SilkRoad Gold
SilkRoad Items
Silkroad Silk
SilkRoad R
SilkRoad R Gold
SilkRoad R CDKey
Skull and Bones
Buy Gold
SoulSaver
SoulSaver Gold
Soulworker
Soulworker Gold
Star Citizen
Buy Gold
Star Wars: The Old Republic
Buy Gold
Buy PowerLeveling
Buy Time Card
Star_Trek
Star_Trek Gold
Swords of Legends Online
Buy Gold
Temtem
Temtem Gold
The Elder Scrolls Online
Buy Gold
Buy PowerLeveling
Buy CDKey
The Secret World
Buy Gold
Buy CDKey
Tibia
Tibia Gold
Toram Online
Buy Gold
Torchlight Infinite
Buy Gold
Trove
Trove Gold
Trove CDKey
Uncharted Waters Online
Buy Gold
Undecember
Undecember Gold
V4
V4 Gold
Vindictus
Vindictus Gold
Vindictus PowerLeveling
Vindictus Items
Nexon Cash Code
Wakfu
Wakfu Gold
Wildstar
Wildstar Gold
Wildstar PowerLeveling
Wildstar CDKey
Wizard101
Wizard101 Gold
Wizard101 Items
Yu-Gi-Oh! Duel Links
Duel Links Accounts
Home » Site News » Guild vs Guild System Analysis

Guild vs Guild System Analysis

Tags :     

Next in our focus on TERA's PvP feature is the Guild vs Guild (or GvG) system.

There's no denying, that TERA aims to create as much community interaction into their game as possible. Among those features one could easily include the GvG system in TERA, so let us see, what it really is all about.

In my previous article about the "Outlaw System", I described on how individuals or even groups could flag themselves and try and kill their targets. The drawback with this feature is, that one is becoming a big target themselves.

Now with the GvG system, a Guild can declare war on another Guild. In order to do that, the Guild Leader buys a certain scroll from an NPC which costs 30.000 gold and once used, it opens a window, where the Guild Leader can type the name of the Guild they want to declare war on. Once at war with a guild, the guild players names will appear in purple for the general population and in red with a tag above the head for the enemy guild and vice versa. Enemy players are also visible on the minimap.

The total amount of Guilds with which a Guild can be at war with at the same time is four.  If a Guild thinks that they don't want to fight a specific war with another guild, they can go to the same NPC and buy another scroll for 3000 gold, which functions as a surrender and the guild loses the war.

The above is a basic description of what the GvG system is about, but there's something that needs more analysis on, that being the purpose of the feature.

The GvG system as an official way to bypass the "Outlaw system". When in war, guild members are alerted and can fight an enemy right away without having to fear that someone else might interfere in battle.

Fighting aside, this is also all it does, which is somewhat disappointing. There's several improvements that should be made to it, for it to become an actual community tool.

First of all, the four slots that are available to declare war on an enemy Guild, also fill up when the enemy declares war on you. It can actually happen that a Guild won't have the chance to declare war upon anybody, for the simple fact that they got spammed with wars. This can cause a lot of frustration since it ruins planned Guild politics. An increase in available slots would be somewhat of a relief, it would be better to make it so, that there's two different tabs. One including a total of tabs (could be four) to declare war on guilds and the other tab to be there to include Guilds that declared war on said Guild.

This would allow for a more complex yet more efficient community tool to live their passion and manifest their plans.

I would also suggest them increasing the cost of declaring war but also the cost of dropping out. In spite of it being encouraging at the moment (Closed Beta Tests), it removes somewhat the "magic" of it representing a war. With the increase in cost it would simulate the effort a Guild undergoes as to gather the resources to prepare for war and not just gathering some pocket change.

Adding the requirement that a Guild needs to obtain a "Casus Belli" would be really interesting too. It would not only work as a protective barrier, keeping others from spamming wars on others, but also encourage more fights and interaction among players. For a Guild, in order to declare war, it would require to gather an amount of points by either attacking and killing (via the outlaw system) players of a specific guild or be killed by them. The kill/killed points, would count together towards obtaining the Casus Belli.

Second, there is no alliance system implemented. A guild can have as many as three hundred members but this is not the point. Having a well functioning alliance system, would allow for more interaction and spice up things not only in open world PvP but serve as a good tool for  the political system in TERA.

In relation to that, it would be not difficult to add some kind of official ingame recognition that two Guilds are befriended and as an extension, there could be alliance specific quests, which give points that are required to keep the alliance intact.

Going even further, there should be a feature which would allow allied guilds to join a war against an enemy Guild which is at war with an ally. This would mean that the powers within the Community wouldn't be Guild-centered but revolving around the Alliances, but isn't it always great to see big sections of a community work together ?

Obviously the GvG is an open world PvP feature and judging on how the game is being built, there's no hints at the moment implying that it is going to be a main feature. Nonetheless it exists ingame and it can be the source for a lot of fun both in PvP and PvE servers.

But with a few tweaks here and there and adding some nice touches to it, it would allow the game to stand out and attract the attention of those that are bored with what has now become mainstream, running Battlegrounds.