Guard and Will information in Atlantica
To help you play the game, we provide some Atlantica Guard and Will information for you, just read them in details and get the points! Would you like to buy some professional Atlantica online Gold? If so, please come here and our website will never let you down. Just feel free to contact us at any time.
Will:
Will is a special bar that lies at top of screen. It refills slowly and is one rather important thing to keep in touch. Will allows you to teleport to locations you already have the map information for. You also need it for teleporting to party members, sending gifts, Sharing Monster Info, using EXP Skill (Atlantica Gold) Books, certain foods that add HP and MP need will to eat. Please do not be wasteful about it on condition that it regenerates rather slowly. It's also used for sweet talking NPC's into staying at your town.
Guard:
It is likely that Guard is one of the most useful things for long combats or when facing off against a group of flyers when you are mostly melee. Before others jump into it. Let others point out that at most you allowed running of 5 of your mercs during any one turn. Therefore you need to go into a fight with flyers and your melee is the only ones which are able to move for that turn. Use Guard, it will transfer that merc/hero's turn to someone else that is waiting. Who the turn goes to is based on AP, so if your guy was sitting at -38 at the start of your turn, because he attacked last round and got hit by an AP draining attack from enemy. Don't rely on guard providing him the chance to attack that round.