Grappler and Ranger in DFO
Grappler: Grab mastery, increase evasion and hit rate when performing most grab skills, seems pretty vital. There is nothing more frustrating than whiffing a grab. Gigantic typhoon, grabs a target and spins around to create whirlwind that vacuums nearby enemies into it. Final slam at the end, nice AoE attack and you can move around in the middle of it. Unclear about invincibility or super armor, but probably difficult to hit a grappler in the middle of this attack.
Ranger: Sudden death, at the end of a normal combo, or with certain ranger skills, there is a chance to cause insta gib, skills like this usually only work against enemies you have no problems with in the first place. Just speaking from experience with other games Dungeon Fighter gold. Scud genocide starts a mobile barrage of bullets along with close range circumferential attacks at times, ends with an aerial spray of bullets that hits everything damage seems mediocre.
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