Elementalist and Summoner in DFO
Elementalist: Elemental focus, chance of reducing resistance to an element when hit with that element, it seems pretty useful, especially for multihit skills like void. Astral storm, crystals fall from the sky in rapid succession and explode after a few seconds. There is a final explosion at the end, it is good damage and hits many enemies. Seems to work on bosses pretty well too. We provide Dungeon Fighter gold for you.
Summoner: Spirit bond, increases duration of summons, decreases cast time of summon spells. We feel like it will only save some mana in the end. We guess it could be useful for some of your heavier hitting summons that you do not want to recast or have long cool-downs. Other than that, we do not like it. Just how much faster does a summoner have to cast, anyway? Could be helpful in PvP.
Conqueror Kasijas, demon that knocks things down on summon and disappears in a flurry of blades that hits 20 times. Strength of summon is unknown, though his attacks seem to be wide and far-reaching, really kind of dependent on how strong the summon is, and we have even less of a clue of this than the other awakenings.
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