Editorial: Fun is Serious Business
This Article is Originally from Mmogamer.ComIf You Want to Know More Details about it, please check out the link below:http://www.mmogamer.com/07/24/2009/editorial-fun-is-serious-business |
Would you kindly accept a game with some little bugs or unbalances and with a good temper to say, "there will be a patch soon." How do you think about a game with a pile of patches? Would you be irritaed to shout it a bad game? And, have you ever consider that an immorality in the trade relationship between game company and player: a company launchs a not fully-tested game with dificencies for the purpose of running earlier than competitors and make improvement later? In this article the writer is discussing the issue of starting a hasty launch and giving a late make up.
Greetings people of the interwebs!
Today I have a question for you. When did games become big business? I know that might sound like a big ol’ gripe about the game companies making me pay money to play their games, but it isn’t. It’s something much bigger.
A little bit of context for you all. I recently found an email in my in box advertising the one year anniversary of Age of Conan, and the offer of fourteen free days of reactivation with no obligations. “Well I’m certainly not up to much else” I say to myself as I navigate over to the Funcom website and wait for the agonizingly GIGANTIC twelve gigabyte download that is the AoC client. I’m thankful that I had the presence of mind to wait until the download was complete until I reactivated my account