2Moons information: how to kill a sumoner
You could have 2 different ways based on where you have pvp.
normal duel: A mode tri hit 2 seconds ontop of the mage as the timer, switch back to B mode and go from there.
1. Did the mage eddy? -> most mages start with this, and its your best scenario, use wonder and crow to hop right on out, guide shot if you have it afterwards (the range is large, and it will stop you running back into eddy to shoot)
2. Mage did anything else -> it is hit and missing here, wonder and crow are your best moves for these Pvp's, but you'd like to have them to jump out of eddy, and you can't not use skills or face the dreaded KB lock. You could usually use them anyway, and just hope the mage dies before they catch on to the fact im defenseless.
pt pvp: the exact same as above, but you can't really waste time with a mode tri shot, unless the mage is crazy, and likes to stand right on the edge of the barrier.