2Moons Guide: Own in Action 7 for Summoners
Due to their new skills, especially the ones that allow them to become invisible for long durations. They might even become the new best PvPers and party PvPers because of those kinds of skills. Due to their new skills, especially the ones that allow them to become invisible for long durations. You can buy 2moon dil from our site.
They might even become the new best PvPers and party PvPers because of those kinds of skills. We have played my summy since day one. We still like playing him more than may seg or mage. But we are probably the weakest character as far as fighting in the game.
They will bring the damage back in line (mages hitting for 10 to 15k more at the same level (2moons gold) it is not going to matter. Summies get used. We are good for grinding for our lure other than that. Don't see that running around invisible is going to help me that much other than we won't get killed as fast.
4k hits with 5.7k crits on a 9 hit attack is weak? They have the highest defense of the damage dealing classes. Obviously with the highest defense they're going to have the lowest attack of the dd classes. Summoners are good at everything, but not really great at anything. 1 on 1 summoners kinda sucks, but in a pt they're awesome.
Our defense is still about 100 higher. Mages have more defense than summoners. Not to mention that's wand vs a TB (Wand needs MUCH more stat points), get a staff summy and it's a lot lower. Kinda helps a lot. So we are gessing that defense you have came from energy mastery. Something summoners do not have anything like.